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Sebidee unit roster overhaul
Sebidee unit roster overhaul












Each faction also has a unique look to their units so none of your campaigns will feel the same. The Danes have strong melee infantry but relatively weak cavalry. The Avars have the strongest lancers and horse archers, but have relatively weak infantry.

  • Faction diversity - Though each faction has a wider selection of units I have made sure that each still retains their original strengths and weaknesses.
  • sebidee unit roster overhaul

  • Updated garrisons and mercenaries - Garrisons and mercenaries have also been updated to fit with the new units, nothing has been left out.
  • In this mod they are untouched so you will always have cheap options for your army.
  • Permanent Levy Options - In the Attila grand campaign tech upgrades would make levy units unavailable past the early game.
  • The choice is yours and as we all know, choice is fundamental in strategy games! As the player you will be responsible for deciding how to develop your units as you must decide which must be unlocked or upgraded. I believe such a system is vital for variety and player choice, it also cuts down on roster bloat meaning that you won't have dozens of obsolete units clogging up your recruitment menu.

    sebidee unit roster overhaul

  • Technological Upgrades and Unlocks - This mod makes use of Attila's upgrade and unlock systems and is built on each faction's tech tree.
  • This will prevent your campaign from becoming boring in it's later stages. Even in the late game you will be unlocking new units.
  • Gradual unit progression - In my opinion a good roster will progress and continue to feel new from turn 1 to 300.
  • sebidee unit roster overhaul

  • Realistic and diverse unit variants - Each unit has a unit variant packed with variety with dozens of items of clothing which attempts to make no man identical.













  • Sebidee unit roster overhaul