

When you launch the game there is no indication that the EULA for the game has changed and there are no warning dialog boxes. On the 22nd, Cities Skylines received an update which added a Paradox Interactive launcher. How the publisher has responded to the fan backlash makes the situation much worse. Many people who play Cities Skylines today and who maintain the game's many and often essential mods were all Sim City refugees, so what's happened with the game recently now feels like a major betrayal of trust. Cities Skylines was announced at Gamescom 2014 and rest was history, until now. EA would later fix this, sort of, but the damage had already been done. The issues with Sim City is that it had to be always online, you had to sign in to play the game. As you know, Cities Skylines took the mantle of premier city builder in the wake of the Sim City debacle. Let me give you some background so you'll understand what the hubbub is all about. It goes beyond just gamers being angry, the publisher may have violated the EU's GDPR and based on evidence I've seen they are also violating Steam's TOS by manipulating the game's review score. In FFXV mods works great, when I use ModOrganizer, but fbx files with texture - hard to find (easy only nude).A few days ago, January 22, Cities Skylines received an update which sparked a major fan revolt. I suspect that Steam "locks" the workshop by default, which is why newer games tend to often not be accessible via the downloader - meaning it's up to the game's publisher to explicitly set the workshop to be available.Īh ok. If you want a mod that's currently "locked" for you because you don't have it on Steam, your options are:ġ) Contact the publisher of the game and get them to unlock it (this sometimes works - Klei unlocked Invisible Inc workshop mods for example).Ģ) See if the mod is available elsewhere, such as Moddb or NexusMods - if not, contact the developer of the mod and get them to get their shit together. The API Steam downloader (and similar web pages and tools) uses is a web-based API - it never had anything to do with the game itself. This is nothing to do with Steam Downloader and the API, and everything to do with the publisher of the game not enabling those who don't own the game on Steam to download workshop mods. In the past the steam workshop used to use a different system where the game itself would download mods using an API, which I think is what that steam workshop downloader is trying to use. It all goes through the steam client now. "I think it's not actually possible to use a downloader for newer steam workshop stuff, because it uses the same download depot system for mods as for games. Guess GOG users are not allowed to use mods for that game. "The game that this item belongs too does not allow downloading of its items" on for some games like Hat In Time, you're fucked
